Rigging and Clothes
After completing a normal pose for the model, I decided to make him more expressive. I used a skin modifier and biped to rig and pose the character, and after a few adjustments I got the final pose.
I began modeling the details, like wrinkles in the clothes, and pockets and buttons on the T-shirt and shorts. I selected edges, chamfered them bit and extruded them a bit, using the solidify modifier for the thickness. On the T-shirt, I then fixed the overlapped polygons, made a collar, created some wrinkles and it was finished! I also created wrinkles on the shorts in the same way.
Unwrapping
Pelt mapping is the best mapping method in the Unwrap UVW modifier. I added an Unwrap UVW modifier first of all, and then clicked on the edge to enter the edge mode. I preferred to turn off the map seam as it was not needed with pelt mapping. I then used the Point To Point seam option to create a pelt seam. I clicked on the Fit button to align, clicked on the Edit Pelt Map button at the bottom, and then on Simulate Pelt Pulling in the Pelt Map Parameters. To relax vertices, I simply used the Relax (Light) button. I unwrapped the arms and legs in the same way.
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