Lighting and Rendering
The lighting setup was very simple: just one main source light, one fill light and one rim light. I used a sky light and enabled Final Gather to bounce light. Soft shadows were generated by Ambient Occlusion shades itself – there was no need to add extra lights to cast softer shadows
I use Mental Ray for the rendering as it’s really very good at this. I find the most effective way is to render out elements separately and then composite them later in post-production.
Tip: Use scanline rendering for hair n fur – I believe this works better than Mental Ray!
Post - Production
The Photoshop layer styles are your best friend in this stage of the image creation! I took all of the layers and made some adjustments, such as color correction, duplication, level tweaking; I sharpened up some areas, like the eyebrows, and added a little dodge and burn around the eyes to bring out the highlights a bit more. Here’s the final composite.
I hope you have found this tutorial helpful and can take away something useful away from it. It was a lot of fun creating this artowrk and I’m always keen to give something back to our very open 3D communities! Thank to all who have shared and continue to share their ideas and workflows, which help to make us better. Please feel free to contact me at: saad528@gmail.com. Thanks for reading!
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