Create Leather Material by Florence Design Academy



Le't see how to create the leather texture like the header of the first page. Go to Photoshop and create a new file. Go to the main tool bar to FILTER and choose Texture and then Stained Glass.


This will give you a texture like the skin of a snake. You will have 3 parameters in that filter that you can change. Basically this is already a "map" that you can use in 3D Studio Max as BUMP map. It will give you quite good results.



To make it a bit more interesting you can return to Photoshop and duplicate the layer of the leather.



Change the copied layer from Normal to MULTIPLY. This will allow you to add different colors on the original layer without losing the black leather shapes that the filter has created. Choose an irregular brush and try to create a natural looking brown color. Don't make it too clean, otherwise it will look very unnatural.



Now after this step go to your Multiplied layer and decrease the opacity. Don't leave the black shape of the top layer too visible. Save the image as bitmap. Now you have 2 images. The first one which is only black and white and the second one with brown color.



You must place the brown one into the DIFFUSE COLOR slot in MAPS, and the black and white one into the BUMP slot (image 11). If the leather effect is too sharp you can blur both images in Photoshop choosing on the main tool bar FILTER and than Blur: GAUSSIAN BLUR. The same can be done in the BITMAP settings from the BLUR slot.



You can find the informations for more materials in other Florence Design Academy tutorials or lessons. I hope you have enjoyed this tutorial.

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