
Hello, firstly I would like to thank CGArena for the opportunity to publicize my work on their website.
I would like to clarify that this is how I personally executed this project however, other professionals may use their own methods in achieving the same or better results.
The inspiration for this Project was a small French restaurant, Le Petite Zinc, which I came across while searching the internet for Art Nouveu images and information on an artist I admire very much, Alphonse Mucha, whose work is typical of the period. I started working on the patisserie, but became so enthusiastic and I ended up designing the whole street. The intension was to give the whole scene a 1900s feel.
References
I usually spend a considerable time searching for references and considering every detail I will include in the artwork. Thanks to Google it was fairly simple locating images to reference for the scene as a whole.
If I couldn’t find exactly what I am looking for any specific design elements, I sketched by hand to visualize before I started the modeling. For example, when considering the photos I had found I changed the urban distribution to create a plaza outside the restaurant. I wanted to pierce the scene with light filtering through the tree which created shadows that gave depth and volume to the final image.
Modeling
The modeling in this scene is nothing special, mostly the boxes, Spline and Editpoly (plus Boolean and some objects made by Lathe). I started modeling the front of the Patisserie. You can see I have modified the door from the original picture, I felt it would look better this way and then I could light it better once the camera is positioned.

The door frames are boxes with enough subdivisions and then a Noise modifier so that the wood does not appear too perfect, more natural.
The door is flat line modeled with the opening modeled after. The form is very specific.
I transformed it using Editpoly and then extruded the contour. I centered this figure on the door blank and then used a Boolean to cut the shape into the door. With a new line, once again, I drew the shape of the relief on the door and gave volume with Loft. I did the same for the form on the lower section of the door.

For the friezes I used a plan with the necessary subdivisions to simulate ceramic and then transform it using Editpoly and finally a Bevel by polygons. I used the same method for the glass.

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