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Making of Le Patisserie by Adriana Salinas, Spain


Texturing

The texture of the image took me a while. Most are images that I download from CG Textures (www.cgtextures.com) and others found browsing the Internet amended using PhotoShop.

Basically the method used for this image was: get the map of the objects and paint or adjust the textures in Photoshop...

First I extracted the map into Photoshop looking for the right texture. Then, as for the window, I cut and tailored the texture for each rod of the blind so they were not all the same. Then I ‘dirtied’ the textures which would naturally deteriorate over time and layered them with black and white paint for an uneven appearance. I realize that you don´t see much of the blinds but I tried to make them just as authentic in every detail.
 
For the roofs, instead of using Bump I used a normal map with a plug-in for Photoshop, the NVIDIA Normal Map Filter which is free. (http://developer.nvidia.com/object/photoshop_dds_plugins.html)


photoshop layers

In some cases I used a material called Mix but usually I used the method previously described. Sometimes I changed the textures several times until I was happy.

texture

For all the walls I used VRayDirt with a texture, like Diffuse. I did this because the VRayDirt takes on aspects of Ambient Occlusion (AO), which as well as staining and dirtying gives the ability to give shade to the textures, a characteristic of AO and gives more accuracy to the final image.

vraydirt



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