Lighting and Rendering in 3ds max using Mental Ray
by Nabil Chequieq

Hello, I am Nabil Chequieq and welcome to my tutorial, you will learn how to light and set up some materials for a nice result in a shorter time.
To start make sure you are working in a metric unit with realistic proportion, first I used a Daylight System

Let's change the setting of the sunlight and skylight to MR sun and MR sky and for fast calculation of Global illumination and activate the mr sun photons.
Now let's take a look at some materials actually I prefer to render some objects with ambient occlusion in max before occlusion pass for that's arc and design material have an option called special effects we can activate the ambient occlusion

For the wall I used a little bit of noise in Bump map.

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