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Lighting and Rendering in 3ds max using Mental Ray by Nabil Chequieq


and for the glass I used a different kind of material called ProMaterials with a persona setting.

material editor

Now let's take a look in exposure control ( 8 ) keyboard short key, default when you choose Daylight, max tell you if you want to activate it, these are the settings...

exposure settings

For the indirect illumination I used final gather and little bit of global illumination, I don't used the diffuse bounces.

indirect illumination


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