Some of the materials used, created based on the parameters of various materials that I saw in the page (www.vray-materials.de), I recommend this as a good resource.
Lighting and Rendering
As everyone knows Lighting is an important phase; here enters the play of shadows, intensity colors and reflections...
So before terminating several light settings, took the several tests and the final settings were as follows: As just seen, use:
- One Target Directional Light(1) that simulating sun and shadows.
- Two Vray Light (2-3) . To get more clarity at the entrance of sunlight.
- One Omni Light (4) en in the side room, not to be completely dark.
- One Vray Light Sphere (5) orange to reflect for effect of fire on the ground of the parquet.
- And finally another Vray Light (6) fill light for the corners.
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For a first time I used the physical camera and understands the basic concepts of the size of aperture (fnumber), shutter speed, film sensitivity (ISO)... I always bearing in mind that the values of the physical camera depend on the values of lights and the values of lights depend on the values of physical camera.
Use the following parameters:
Then throw the two passes, normal rendering and Ambient Occlusion pass (AO). For normal rendering use the following parameters:
To perform the AO pass created a new material to such a pass: