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Making of The Mall by Alexander Vasiliuk Web: www.vrayguide.com Portfolio: vrayguide.cgarena.com

making of the mall

Hey guys, hows’ it going ? Hope you all are well. Happy New Year to all CGArena readers. I’m getting your comments here and it just great to hear from you, gives me motivation and energy to go on! Thanks a lot!

So I’ve searched my PC and found this nice old work that I did back in 2008, so I’ve decided to do a “making of”, nice project from McArthurGeln the architects. so here we go!

Step 1: First thing, of course, is to get some references, talk with architects, get your “working plan” ready…

This was my reference, this image will guide me through the process. It is really important to know where you are “driving” before you hit the “road“.

You can also search on the internet and prepare good quality and “understandable look” images. It is always good to show them first, to your boss, or project manager, before you start creating them in 3D.

reference

Step 2: Import you DWG files in 3Ds max and place them in a appropriate view- TOP, LEFT, RIGHT views. Study them and make it clear with the architect, you must understand all the construction details.

For me it was not much of a difference so I’ve started to model from the TOP view and after completing one side I’ve flip and aligned the DWG drawing and the modeled part in to the side view. But I force you to place the drawing from the very beginning, so you will not get messy later on.

The best way of handling complicated drawings after importing them to your programs it to isolate them and delete unnecessary elements, stuff like dots, or text explanations, things that usually comes with the plan but you really don’t need it for modeling. It will give you much better performance, cos’ you will not overload your computer with unnecessary information. Afterwords you group the plan, name it (“Side Plan”), and place it to the view it represent, (left view).

By the way, you can place all the plans on one layer, so it will be much easier to hide/un-hide it, that way your work will be properly organized and you could be on faster track of your next modeling step.

1planes dwg

Step 3: So the modeling begins! I like to remodel and not to extrude from the plans directly, just from my experience I got so many bugs later on in render, so I’ve made a rule for myself, “Know what you are rendering”,so I know that sucks but you must keep your scene clean. Just open another layer and start you clean model.

I’ve used line with snap tool in order to model it quickly upon the DWG plan.  I’m suggesting you to use 2.5 snap option so your vertexes will not dive into the depth.

As you know some of the architectural plans might come with depth, it is not necessary happened,  but it happened to me, after I’ve extruded the shape it got curved polygons, in place where it should be straight surface. The problem occurs when you use 3 as snap tool and not 2.5, one of my vertexes shifted in the depth.

So by using 2.5  snap option you’ll be able to snap vertexes and ignoring the depth.

snap tool

Step 4:  After I’ve finished modeling the structure with line, splice and circle option, I’ve attached them to one piece and used “Extrude” modifier to get the 3D shape. At this point it is always better to apply some texture, VrayMTl that will define your modeling parts by color, it will be much easier to select them by texture later.

Try to stay clean and simple as much as possible.  Work with layers and make separate layers for glass, model and plans. Hide and un-hide necessary parts so that you could model fast and clean. High detailed models might cause a very low performance, so by dividing your model to groups and layers can give you much better control over your scene.

All curved or rounded splines must be modeled with “Adaptive” option “ON“. It will give your model nice and smooth arcs and you will not add too much unnecessary vertexes in order to extra smooth your object.

extrude


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