Shaders
Shaders was created in mental ray, I used mental ray fast sss skin shader for body. For clothes it was blended standard material and for eyes used the raytrace material.
Hairs
Hairs, eylashes, eybrows and little skin fur created using hair&fur plugin. Hairs has 15 sources to gain variability, I used splines as guides and than some hand tweaking. Hairs were rendered as geometry and they received color variation from head texture. Then I did second render with buffer method and mixed both (hair shader and buffer method) in Photoshop. I did that in this way because I had some problems with loosing volume of hairs with buffer method, but with geometry there was nice volume all the time. For other fur it was same as for hair.
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