Modeling and Rendering of a Mercedes S600by Ali Ismail, Jordan Web: www.aliismail.com



Car Modeling Overview and Tips

This is not exactly a step by step tutorial about polygon car modeling, its more of an overview of the process I use and some tips that might help anyone having trouble modeling a car.

Although I work on 3dsmax but the process and techniques can be applied to all 3d apps, will it may not apply for one part about spline modeling which is used only to make the basic polygon mesh but you can just create the polygons, extrude them or do it any way you like.




Well for a start, I can't say this enough but if anyone is just starting out or wants to learn how to model a car PLEASE use good blueprints!! It’s so important to use them, if you are still starting out and can't find blueprints for the car you like the most just, check sites such as www.smcars.net or just Google it to find the blueprints for the car you want or order and download brochures from the official sites of the car company.

Usually the blueprint come in a single image, it doesn't matter how you extract each view image weather it was in Photoshop or inside your 3d app it doesn't matter, it only matters that you have them in correct scale to each other in your 3d app. There are many tutorials which give good guidelines about using blueprints.


Also it’s very important to setup the blueprints properly and as accurate as possible, use reference objects to assist you, light corners for example, wheels badge etc…



I might have exaggerated the box reference objects a little and gave them funky colors but its only for the purpose of this tutorial feel free to do any reference objects in your 3d app as you like, this is only to make sure the blueprints are placed correctly.

I know someone must be a bit angry at me for not getting into the point yet but really obtaining blueprints and putting them accurately is such an important step that sometimes gets neglected.



Now after you have the blueprints ready you need to start modeling lol :) at last this is the only part where its max related but as I said before you can simply create polygons or extrude edges or what ever you like to get a similar basic mesh as you see in the later image, its only used to get a mesh like that.




 
 
 
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