Modeling and Rendering of a Mercedes S600by Ali Ismail, Jordan Web: www.aliismail.com


Now hold on its really no big deal to get a mesh like that in any 3d app, just follow the blueprints and think of a decent wire frame before you create the ploys and you will get it, really its that simple, if you are having any trouble just look at any finished car wire frames and observe how edge loops are usually done, its easy to learn the tools and procedures but it might need time to practice that’s all.

Spline Modeling

Now max users don't be intimidated by spline modeling, it really takes nothing to learn, but could be just a little faster than standard techniques, all you need to do is to draw the splines following the blueprints exactly, IMO I think its better to draw the curves in corner mode, just draw the curves as you see in the image it really takes no effort especially if your blueprints are properly placed.



I know the previous image looks cool but we really still didn't start, one more thing to notice about these curves is that the points or vertices are aligned in an organized fashion, just check the image (you can also copy splines with connect option on which will make the cross section automatically, just check max manual you will find it all, I don't want to make this tutorial complicated).



Now spline modeling/ surface tools is really simple just see this image, get the point only a 4 or 3 sided will get a surface (vertices or points doesn't need to be welded, just at the same position)


Now you have the main curves which resemble the car and they are accurate, just do the curves which will complete it and make it accept surface modifier to give you the mesh (you should make everything 4 or 3 sided otherwise it will make a hole. After you've made them just add surface modifier and you will have a nice clean mesh with correct general edge loops.





 
 
 
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