Now the following is how to continue the basic mesh you've done and general tips and things I notice that people who are just starting out usually make. The first noticeable thing might be using too many edges which aren't needed, please don't add any edge loops unless you really need it and its time for it, try to do the basic shape without all the extra edges it will be easier to edit, if you make a small mistake and you want to change the look of a certain area in your model and you have too many edges It will be next to impossible to fix mesh, redoing the mesh entirely in many cases could be faster than editing a missed up mesh with too many edges.
Also always check how your mesh looks like after you add meshsmooth , it helps you realize what you are doing and if there was any mistakes.
Lets say you managed to get a nice clean mesh but it hasn't got much details, only the basic form just as we did previously , it could be made easily by any 3d software even by creating each poly and its very easy to do.
Now some might leave their mesh like that and add meshsmooth to it, it will scream I am box modeled, it will have no sharp edges etc, the image below shows why you need to add edge loops to get the look you want in most cases.
I know the previous image might look funny and so basic, but I always get asked by people who want to model a high res realistic car and they still didn't test with the basics and they keep asking why their mesh looks like clay with no sharp edges at the right places so please forgive me about that.
After you start adding edge loops and details things sometimes start to turn the other way around, your mesh becomes missy with no decent flow and doesn't feel smooth, I take for example this part of a model I made at an early stage, I will try to demonstrate what I mean.
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