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Making of the Mercenary by Mariano Steiner, Brazil

mercenary

Hello all the readers, I took a concept art by Rael Lyra from internet that really inspired me. So I’ve started the research of references for all the items I’d to do in 3D like boots, swords, coaches, wolves, gloves, etc... A mercenary is a person who takes part in an armed conflict, who is not a national or a party to the conflict, and is "motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party

ref1 ref2

After getting most of my references, I start to block the anatomy shape. Most of the people think: “why I have to do his body if this is not going to appear?"...

Well, all the clothes depend on the anatomy underneath it. And it will help you in getting all the right proportions for your character. You don’t have to full detail it... I do block it in a T pose with symmetry first.

anatomy

After blocking the main shapes, I go back in to the 3ds Max and start modeling the clothes and accessories one by one, in a order exactly like a real person would dress up. This will make easier to "connect" all the pieces, like clothes folds, skin folds etc...

All the clothes were modeled on the T posed model, but the cape and the wolf head I did after posing it, to get a better movement on the folds of the cape.

cape

Then I sculpt the clothes and the accessories, trying to make them look as natural as possible. I sculpt basically the main shapes on the T posed models, and then I transpose the model as I wish and refine the entire model. I usually redo most of the sculpt after posing, to get a natural result of movement and to bring "life" to the model. The pose is one of the most important aspects on a sculpt for me.

I this case, I’ve used the 3ds Max Cloth modifier to do the main shape of my cape, so it could look really reacting with the wind. I choose to sculpt the Hair of the wolf head and the cape because I wanted to keep the model "Sculpt look". I didn´t wanted to do it with Hair & Fur, even knowing that I could have better results...

clothes

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