Working with Modular Sets
by Philipk
Texturing
As I mentioned earlier I like working on the texture simultaneously as I build the actual geometry. I try and have a similar structure on every texture I create. This is of course highly individual and many may not find this a very good workflow.
But having a setup where I can try various base colors quick is very essential for me. If I wanted to I could just change the white base to yellow and my whole set will be updated instantly.
What I've also found out when working a lot with modular sets is it's hardly ever worth spending a billion hours on a highpoly, but rather work with that in a modular way as well. Meaning I first create a base with just smooth edges/very basic parts, like I showed earlier.
I then add other details in segments as I see I'll need them. Not everything needs to be baked out from a highpoly either. Simple things like square, diagonal and cylindrical shapes can most likely be handmade in photoshop saving you huge amounts of time. This is always a balancing act, sometimes a part is easier to just model in highpoly.



Put your Set Together
Here I have created five different units from the two base shapes from the beginning. This set is all symetrical, which is usually not that interesting. However, this alows me to rotate the unit 180 degrees to break tiling. This set is very clean so there is not much noticeable tiling anyway.

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