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Working with Modular Sets by Philipk


Break up the Repetition

If you are lucky the engine you work with has support for vertex coloring your meshes as well. Vertex colors can be a huge help to save both texture memory and break up repetition. It is also a great way to quickly try out new shapes ingame where you just boxmap a tiling texture and paint some ambient occlision using vertex colors.

vertex colors

Here vertex colors are applied on a variation of the set I put together.

variation

If you know your set is going to be heavily used throughout a level you may want to add a few addon units that can help spice up your whole set alot. Even simple generic sets can benefit a lot from these kind of addons.

In a set like the example on here you can imagine having a set of various ventilation covers, computers/keyboards of various types or even ripped off panels showing cabeling and other "tech" underneath. If you have this in mind even from the beginning you can make sure there is some texture space left for such stuff.

Same goes with decals, such as the letters and numbers here. Of course these are also suited very well for dirt and wear. Some engines have really good support for various decals and it may be a very good idea to have a few generic decals you can use over many different sets.

research hall

threw these units in Unreal as well. Throughout working with a set it's very essential to get your stuff ingame as soon as you can. Even just basic shapes should go in.

stuff ingame

These are some more examples where I have used various ideas and techniques brought up in this tutorial.

walls

tech1

tech2

Related Links

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