
In this mini tutorial I'd like to show briefly how I modeled and textured Mrs Pear, apart from talk a bit about the texturing process in Mudbox. This character, as the strawberry, were originally scheduled for 2 days max. due to the tight deadline I set for it, so I planned to get them done in 2 days each: first day for geometry and UVs and second day for refining the geometry with Mudbox and textures with Mudbox and Photoshop.
At the begining I was a bit scared of the time I had (I had to do these things, plus making the shaders, handbad, eyes, tongue, teeth, etc.) but was possible :-)
I started the base mesh with a "lathe", controling the amount of polys.
After some minutes working bearing on ming just the loops of the mouth (the eyes weren't important in this case and I was in a rush) I got something like this. Looks much fatter and static than the final model, but before any deformation with a "Blend" modifier and some modifications I wanted to leave more or less OK the geometry, and for that the more orthogonal the better :-)
Arms and legs were heritated from the strawberry, with some modifications. For the hands of the strawberry and the pear I modeled and rigged a basic hand to get quick poses. You can see in the following image how the hands are still not welded to the arms.
Once the base model is done, "Bend" and welding included, the geometry was like this.
You can see it's subdivided now. This subdivision was done to make easy the attachment of arms and legs to the body.
At this point, with the mesh being simply correct, it's time to do the UVs. For this there is nothing better than UVLayout. UVLayout is a bit weird to use, and its interface is a bit medieval, but it relaxes better that a foam bath. After a session of cut-relax the UVs were like this. Nothing perfect, but well enough thinking the final product was an image and Photoshop can always help us to fix little imperfections and seams.
|
|
|