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Neoclassic Livingroom Lighting and Rendering using Maxwell Renderer
by Serkan Celik

neoclassic lighting

In this tutorial we’ll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials in the material editor as maxwell materials.

Lighting

Numbers seen in the below figure indicate the light locations in the scene.We’ll consider the scene is in real world and locate the light sources depending on where the light will spread from. In this Scene Select the light sources as boxes.Of course fort his objects to spread light, they need to be emitters. To get this done, open material editor apply the emitters to the boxes.

light positions

Since we’ll use multilight on this scene the below given WATT values are not that important and not that effective on the overall result on the scene’s lighting.

materials

EMİTTER NO

RGB

WATT

1

255,255,255

2500 W

2

255,255,255

2500 W

3

255,255,255

2500 W

4

255,114,0

60 W

5

255,114,0

60 W

6

255,114,0

45 W

7

255,114,0

45 W

8

255,114,0

60 W

9

255,114,0

100 W

10

255,114,0

60 W

11

255,114,0

150 W

12

255,255,255

2500 W

13

255,255,255

2500 W



Multilight

İn multilight menu you’ll encounter a control panel looks like an equalizer and here you can adjust the light strengths.

multilight


lights


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