Create Neon Lights with Vray
by Joe Pizzini, USA



Isometric View of Entire Scene


As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.

Note: The object acting as the floor is just a copy of the back wall. Also I placed a plane above the floor acting as the face of a billiards table. The plane is not in view of the camera but it is necessary for light bounces and color bleeding.



Vray Global Switches

- Displacement is Enabled
- Default Lights is Disabled



Vray Global Illumination Settings - Pretty basic settings here.

- GI is on
- Primary GI engine is set to Irradiance map
- Secondary GI engine is set to Quasi-Monte Carlo



Vray Irradience Map Settings - Pretty basic settings here as well.

- Irradiance Map preset is set to medium
- Under options I enabled show calc phase
- Mode is set to Single Frame



Vray Environment Settings

- The environment light has been enabled and toned down to 0.2
- The reflection/refraction environment has been enabled and set to 1.0

Note:  a HRDI map was used for the reflections



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