Isometric View of Entire Scene
As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.
Note: The object acting as the floor is just a copy of the back wall. Also I placed a plane above the floor acting as the face of a billiards table. The plane is not in view of the camera but it is necessary for light bounces and color bleeding.
Vray Global Switches
- Displacement is Enabled
- Default Lights is Disabled
Vray Global Illumination Settings- Pretty basic settings here.
- GI is on
- Primary GI engine is set to Irradiance map
- Secondary GI engine is set to Quasi-Monte Carlo
Vray Irradience Map Settings- Pretty basic settings here as well.
- Irradiance Map preset is set to medium
- Under options I enabled show calc phase
- Mode is set to Single Frame
Vray Environment Settings
- The environment light has been enabled and toned down to 0.2
- The reflection/refraction environment has been enabled and set to 1.0