Create Neon Lights with Vray
by Joe Pizzini, USA

Vray Camera

- Type was set to Still cam
- F-number was lowered to 2.0
- Exposure was left on
- Vignetting was disabled



Vray Material settings for the wall

I wanted the wall to look old and worn down. I added some displacement to the wall as well as some graffiti to give it some character.

- The material has light Fresnel reflections with an IOR of 2.0 with a max depth of 8
- Reflection glossiness was set to 0.85 (this increases the material's glossiness) with a max depth of 8



Vray Displacement settings for wall (Left)

- 2D Mapping was used
- Plaster2D.jpg was used for the displacement map
- Amount was set to .03"




Vray Displacement settings for the hand Chalk (Left)

- 2D Mapping was used
- chalkdisplace.jpg was used for the displacement map
- Amount was set to .001"

The displacement map choice for the chalk was fairly arbitrary. Basically all I wanted was to have a rough surface on the chalk to simulate it has been used.



Related Links

Scene File and Textures: Download Here

Joe's Website:
www.vrayelite.com

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