Vray Camera
- Type was set to Still cam
- F-number was lowered to 2.0
- Exposure was left on
- Vignetting was disabled
Vray Material settings for the wall
I wanted the wall to look old and worn down. I added some displacement to the wall as well as some graffiti to give it some character.
- The material has light Fresnel reflections with an IOR of 2.0 with a max depth of 8
- Reflection glossiness was set to 0.85 (this increases the material's glossiness) with a max depth of 8
Vray Displacement settings for wall (Left)
- 2D Mapping was used
- Plaster2D.jpg was used for the displacement map
- Amount was set to .03"
Vray Displacement settings for the hand Chalk (Left)
- 2D Mapping was used
- chalkdisplace.jpg was used for the displacement map
- Amount was set to .001"
The displacement map choice for the chalk was fairly arbitrary. Basically all I wanted was to have a rough surface on the chalk to simulate it has been used.
Related Links
Scene File and Textures: Download Here
Joe's Website: www.vrayelite.com