Hello everybody. It’s a pleasure to be here again with this Making Of, in which I’m trying to explain the creation process of my latest image “Never Again”. As usual, I used 3dsmax with VRay renderer, Adobe Photoshop to create & manipulate textures and Fusion for the final post-production. Previously I have written a tutorial “Making of Dungeon” which was very appreciated by all. You can read that tutorial on CGArena here.
Inspiration - References
As I always said, I used my personal projects as an experiment to learn new methods, techniques I still don’t fully understand, or to improve my skills. In this case, the goal was to recreate a photograph I took 5 years ago, with a 1-megapixel digital camera (not much quality, as you guess). Such place had “something” that inspired me and the photograph had a lighting that I really liked. Unfortunately, the project spent some years in my “work in progress” folder. But some weeks ago, I finally decided to do it.
As a reference, I had only one photograph. When I took it, I didn’t know I was going to recreate it in 3D (if I had known, I would have taken 200 photographs, to have everything in detail). And moreover, with that forced perspective it was rather difficult to guess the sizes, distances and so.
Modeling
There’s really not much to say about modeling, because everything was extremely easy. Most parts of the scene are beveled and modified boxes, cylinders and other easy objects. So the main difficulty on modeling was several details, such as small cracks on walls.
Some other details I put emphasis on the outside dry leaves, blown by the wind and piled up next to the glass. As you can see, there are 2 types of leaves. I started using the strange-shaped yellow one, which is from a commercial library. But I was not happy enough with the result, so I decided to model my own leaves, and use both of them. To do this, I modeled just one leaf, and once it was textured, I used a free script, called “Advanced Painter”.
Advanced Painter -> http://www.scriptspot.com/3ds-max/advanced-painter
64 Bit Version -> http://3dcenter.ru/forum/index.php?showtopic=82821

One of the functions of this script is to make instances of an object and scatter it all over the place just like you were “painting” with the mouse on top of it (that’s why this script is called like that, I guess). That’s how I instanced two hundreds of leaves or so. After that, I used another script to give some randomness, changing the size and rotation of every individual leaf, so they didn’t look exactly the same. That script is “RandomTransform” and it comes with Blur Beta Tools free pack. I used an old version, but it has been recently updated (now for XSI, too).
And finally another detail would be the ivy, you can see in the background on the top of the wall. On another previous project, I had used Ivy Generator by Thomas Luft, which is an standalone application.
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