I also moved the sun in order to get the shadows exactly where I am looking. Apart from the VRaySun, I also used some VRayLight as portals on the right. Using a light as a portal, you can’t manually control the intensity and color of the light. In fact, it’s not a normal light any more. It gets the intensity and color of the environment (VRaySky in this case) and “pushes” it inside our scene.
And as always I used a VRayPhysical Camera. We must know that all the lights multipliers shown below depend on the settings of our camera.
In this occasion I rendered several channels: ZDepth (which I finally didn’t use), some volumetrics of the main light, and an Ambient Occlusion pass (AO).
Post Production
I used Eyeon Fusion for post production. After adding the AO pass, playing with the opacity, I used some masks to do a couple of color corrections. Then I added very subtle volumetrics and some brightness & contrast, just a touch of glow and chromatic aberration and vignetting.
And that’s all. I want to thank everybody that has somehow helped me throughout the process (specially #3DInfografica channel on IRC Hispano, and its forum http://www.3dinfografica.net). And of course, thank to all of you for reading this Making Of. I hope you’ve enjoyed and found it helpful.
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