Next Generation Modeling and Texturing
by David N. Goodman Web: www.max-realms.com

next generation modeling and texturing

Learn production modeling techniques and a proven workflow to creating 3d model assets and textures for next-generation games. This four part series covers the basics in creating clean topology for your game model.

a) Modeling the Crate
b) Unwrapping the Crate
c)
Texturing the Crate - Part 1 | Part 2 | Part 3
d) Viewing the Model in Game



Setting up Photoshop for Texturing: 36.97 MB



Texturing the Outer Boards: 23.51 MB



Testing the Texture: 19.33 MB



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