Next Generation Modeling and Texturing
by David N. Goodman Web: www.max-realms.com

next generation modeling and texturing

Learn production modeling techniques and a proven workflow to creating 3d model assets and textures for next-generation games. This four part series covers the basics in creating clean topology for your game model.

a) Modeling the Crate
b) Unwrapping the Crate
c) Texturing the Crate - Part 1 | Part 2 | Part 3
d)
Viewing the Model in Game


Viewing the Model in Game: 3.98 MB




Bookmark and Share  
Rate these Tutorials -


 
  Copyright © 2005-2009. All Rights Reserved