Making of Ninja
by Carles Gonzalez Web: www.cgselworks.com


Textures and Illumination


Already in max, I made a basic Light setup in VRay bacause is faster than mental ray to do massive render for the demo reel, and start to do the textures and shaders.

For the skin I have used a color map and a map of reflection mixed with cellular that, along with a Ambient Oclussion for contrast and shadows, it gave a good result.  The Katana sword for example, has a metallic shader and a displace map with the details of the markmanship.






And this is the whole process, I hope you have found it useful. Don't hesitate in sending emails to me.

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