The windows are also made from converted boxes of different sizes with the help of the inset, extrude and and slice plane commands. A similar method was used for the stairs, except the basic shape was an extruded polygon made from splines.
Some elements were modeled precisely to the reference pictures (for example the table, chairs and the cabinet), some of them are combinations of different reference pics. However I was forced to design some elements on my own too (the staircase and the small bookcase); the reason for this was either the lack of reference or the dislike of it.
The radiators started off as instanced boxes with an edit poly modifier applied to them, so I could model the connections between them - again using the slice plane command, extruding the new polygons and chamfering some of the edges. At the top of the modifier stack there is a meshsmooth modifier, which makes the radiators look like they’re supposed to. The pipes are just renderablesplines; the connections to the radiator and the walls and also the knob are modified cylinders.
I tried to match the chairs and table from Henri van de Velde as close as possible to the reference pictures, which wasn’t that easy, since I only had one reference view of the furniture.
I made the framework of the chairs from boxes and splines with an edit poly modifier added to them and then extruding, rotating and adjusting the faces. To make the task a little easier, I only made one half of the chair and then used the symmetry modifier on it. The cushions for the chairs are also boxes but with increased segments; I used the soft selection method here and moved some vertices to make the edges and the transition between the framework and the cushions nice and smooth.
The table legs are box modeled and the top part of the table is made of a few chamfered cylinders. The basic shape of the curved part which connects the top part of the table with the legs is made from a spline – also used extrude, inset and added a meshsmooth modifier.
It was a bit tricky to make the gramophone. I went for the NURBS modeling technique here to make one part of it. First I drew the basic spline for the shape of the gramophone, then I used circular array to duplicate it and so I got the edges of the shape made only from splines. Now I had to use the ruled surface option within the NURBS creation toolbox with two of the splines to get one basic surface. I modified this surface to get the rounded look at the top and then just arrayed this shape the same as before and drew some more splines for the remaining edges with the snap option on. The rest of the gramophone are just some modified boxes, splines and cylinders.
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