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The curtains were made with the help of the cloth modifier. I started with a plane, that had quite a few segments, applied the wave modifier to it and then converted it to editable poly, so I could fix the shape by moving some vertices with the soft selection method turned in. The next step was adding the cloth modifier – I could have used the garment maker to make the cloth behave in a more natural way, but the result with a simple plane was good enough for me in this case. I simulated the cloth and added some wind, ran simulate again and stopped it when it looked the way I wanted it. To give some thickness to the curtains, I used the shell modifier. Finally I put a noise modifier on top of the stack, just to make the curtains look a little more non-uniform. ![]() That covers the modeling part of this tutorial, I’m not going to explain how I made the remaining objects, because it’s just basic modeling and it is similar to the things I wrote before. |
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Copyright © 2005-2007. All Rights Reserved | |||||||||||||
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