|
Displacement map was used on the wooden chest to achieve its detailed bumps. I chose displacement instead of bump map, because it produces a way better result, since displacement actually “models” the details onto the object, whereas in a bump maps case the details only look like they are actually modeled onto the object, but in fact they aren`t.

Lighting
As soon as the texturing phase was complete, I could move onto lighting the scene. Lights are extremely important, since they play a major role in the pictures outcome. A good lighting setup can give any poor model a good look, whereas a poor setup can kill even the best of scenes.
I`ve used only one type of light which is the VRaylight. The main idea was to simulate the strong sun rays which come through the window. To achieve this I placed a VRaylight to the northern part of the house. This light’s type was set to Sphere so it would react like the sun. It was important to set the type to Sphere, since in the default Plane mode, the light would have shined only in a straight line.
Once, I got my so called “sun” in place, I needed to add some other VRaylights to the windows to make the interior scene more bright and colorful. Two plane lights are placed at the windows with their Intensity Multipliers set to 20. The spherical light has 4.85 intensity values. Since, there is no such thing as plain white light when we are talking about the sun, it was important to give my lights a somewhat yellowish color. This gives a warm and realistic touch to the render. It’s also important to check the Invisible box at the VRaylights, since we don`t see the planes which emit the light.
There are also some windows at the entrance of the house which cannot be seen on the picture. I have placed two planar lights there as well and gave them a slightly blue color to give the scene more realism. My sun is shining from the northern part of the house, so at the southern windows only bluish, sky colored lights come in. These lights have their intensity multipliers decreased to 8.

|