It's only a Boy! by Victor Marin Web: www.ilusiondigital.com


Next, the final touches of the modeling were added, the protuberances in shoulders and face.



The texture of the model was very amusing, using clippings of the photographs of the model of reference and the tools Projection Master and Polypainting that allow us to paint the mesh directly in real time and utilizing all the advantages of an object in 3D

Trick: There is a very interesting trick that I use almost always to heighten the textures.  By using Zmapper (a plugin in the 3.1 version of ZBrush) when the texture is finished we will generate a cavity map (which will give us a map in black and white where the black will be the deeper areas submerged in the model – cavities-

This map will be added to the base texture in Photoshop  as other layer in darken colour mode (60-80%) with a little of Gaussian Blur.



The final render was performed also using Zbrush that apart from speed will allow me to create the “illustration” look, avoiding the classic 3D ways.


It is magnificent and speedy software of model and rendering in 3D by which you can create interesting images of great quality. Different renders with various materials and shades were used; these were later finalized with the software 2d, Adobe Photoshop.

The last step was to add many layers of dirt and noise in different modes of opacity to give the air of and old and ruined canvas.



I really hope you have enjoyed this little How it was done of this image. Happy Modeling and Zbrushing.



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