PFlow Trajectory displayed with Splines
by Anselm v. Seherr-Thoß aka PsychoSilence, Germany


Step 7:
Now we have a wind (and/or other forces) in our scene but PFlow sitll doesn´t know this. We have to drag a “Force” operator into Event 01 and add the forces that should take influence on our particle system.

Basicly this is our particle system setup.

Now it´s gambling time! Play around with the Lock/Bond settings and scrub through your timeline until you get the desired effect.



Have a look at the playblast of what i got so far:


Final Step: Last step is the execution of a tiny MAX Script while your PFSource is selected. Download Script from here

Now let´s have a look at the MAX Script part of this tutorial. I´m not a scripting god but I will explain a few significant lines of this script to you to convey a better understanding of it.

  pf = $
    i2 = 1
    pTest = false
    endOfPFAnimation = 100
    endFrame = 100
    fIncrmnt = 2


       sliderTime = endOfPFAnimation
    while not pTest do
    (
        pf.particleIndex = i2
        if pf.particlePosition == [0,0,0] then
        (
            pTest = true
            global numParts = i2 - 1
        )
        i2 += 1
    )
   
    for i in 1 to numParts do
    (
        newShp = splineShape()
        addNewSpline newShp
        newShp.name = ("ParticleSpline_" + i as string)
       
        newShp.thickness=0.19
        newShp.displayRenderSettings=true
        newShp.renderable=true
        newShp.displayRenderMesh=true
        newShp.adaptive=true
    )
    for t in 0 to (endFrame/fIncrmnt) do
    (
        sliderTime = (t * fIncrmnt)
        for i in 1 to numParts do
        (
            pf.particleIndex = i
            pId = pf.particleID
            if pId != 0 then
            (
                ParticleSplineShp = execute ("$ParticleSpline_" + pId as string)
                addKnot ParticleSplineShp 1 #smooth #curve pf.particlePosition
            )
        )
    )
   
    select $'ParticleSpline_*'
    updateShape $



Page 1 | Page 2 | Page 3 | Page 4

 
 
Copyright © 2005-2006. All Rights Reserved