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I've been planning to model a Bugatti for a long time ago. The time arrived last month when I stayed 3 full weeks
without a freelance work.
I began to collect as many as photos references I could on the internet and the 4 ortho visions to help me model it.
I've used 3ds Max 2012 to do the job. Max is a software that I've been using since it's 3.0 version. You can also learn the 3ds Max 2012 from this training.

I used the plane modeling method. I created a plane and using the edges and vertex points tools I modified this plane
to obey the lines of the original's car design.


The curved lines body of this car are nice and trick at the same time.
They need to be carefully constructed otherwise they will show some inaccurancies when rendered and lit.
The new Graphite Modeling tools introduced in Max10 helped me a lot, with edge flow and flow connect items.


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