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I'm not a car engineer or mecanichal engineer, so I try to do my cars as faithfull to their real world counterparts
but my main goal is to create a nice image with it. So I don't model or do a car's part that won't show in my final image.

I'm an adverting illustrator, so time is money and the agencies are always wanting it's job done for yesterday!
So I don't bother doing things that won't show up in the end...


When I think a panel plane is well modeled, I apply the shell modifier and chamfer it's edges, in order to maintain
it's boundary design lines.


I took care to make the edge loops and four sides polygons in the mesh so we have the light reflexes appearing
in a continuous and perfect (almost) way.

Sometimes I have to back some steps to correct some detail that will help me in the modeling process.
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