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Making of Red Bugatti by Jomar Machado, Brasil Web: www.jomarmachodo.com


step13

step14

In the wheel process, I modeled 1/6 of it and then I used the array tool to do all the others parts.

step15

step16

car modeling

The Lighting Stage: For the whole job I used 3ds max 2012 SP1, I used TPhotometricLights, light planes, Arch material shaders and Final Gather.

lighting

This is my small project overview, hope all of you will like this. Don't forget to post or email me your questions.

final bugatti

About the Artist: After working for 6 years for MacCann Erickson I went to work for JWThompson and spent 17 years in their office at Rio de Janeiro. While working for them I focused on story-boards, layouts and art that went to print. During this time I used traditional art materials, pencils, brushed and air-brushes but at home I was already using computers such as a Comodore Amiga and custom built PCs to do my personal freelance work.

When Thompson turned it's traditional Studio into the Computer Arts Department in 1994 I was one of the people who joined the change from brushes to mouse. In 2003 I went to work at STUDIOH where I stayed until 2005. Now I'm working as a freelancer in my home office.

Portfolio - http://jomarmachado.cgarena.com

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