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Understanding Reflection and Refraction by Satya Reddy, India

making of english pub

Hello, everybody wazzup - here I'm going to show how to get reflection and refraction without anti-aliasing problem using Scanline renderer in 3ds max unfortunately it was done on 3ds max 2012 but the process is same in all the versions so let's start it.

1. Create a basic cube convert it into poly and extrude the opposite faces in order to get a nice bar shape and chamber the edges to smooth out with amount 16 in my case.

This is the final step for modifying the bar before we enter into the ParticleFlow. We can do any kind of shapes as you want.

bar

2. Press "6" to open Particle View. Create a flow with a Birth event, Position Icon, Speed, Rotation, Shape Instance, Spin, Scale and Material Static.

particle flow

3. In the Birth Event, set Emit Stop and Emit Start to 0, and Amount to 60. In Position Icon Location to Volume and
Select Distinct Points Only to 10. In Speed, set as 300 var%0, Directions to Random 3D. In Rotation, Orientation Matrix to World Space.

With (X, Y, Z) = (70, 30,180), Divergence to 0. In Shape Instance, Particle Geometry Object select the bar just we created now.

Scale to 100% Var%0. In Spin, Spin Rate to 180 Variations to 45 Spin Axes to Random 3D. In Scale, type Relative First, Scale Factor (X, Y, Z) = (98, 98, 98).

Scale Variations: (X, Y, Z) = (116,116,116). In Materials Static as we didn't create now put some basic material for testing the scene. In the Display event, set Type to Geometry.

4. After doing the all things right, you will get something like this.

pf preview


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