Understanding Reflection and Refraction
by Satya Reddy, India
10. Create three Omni lights and put in different directions with Ray Traced Shadows, Multiplier to 0.7, Color RGB: 245,245,245.
Omni Light positions
Omni 001: X:-622.021 Y: 328.778 Z: 358.253,
Omni 002: X: 850.731 Y:-204.176 Z: 97.157,
Omni 003: X: 18.854 Y:-584.146 Z: 97.157.
11. Particle Material take empty slot...
Diffuse: RGB:150,150,150, Specular Level to 53, Glossiness to 55
and in Maps Reflection to Reflect/Refract, Refraction to Raytrace
Text Material Diffuse: RGB: 242, 247, 252. Specular Levels to 95, Glossiness to 16.
Now do a test render you can see the image is not good at all and we can see there is anti-aliasing problem.
As you look closely to the final video below, you can see the text only in reflections on bars not directly to do that.
Right-click on the text goto Object Properties uncheck the Visible to the Camera after doing this you will only see the text
in the reflections only.
The Test Result
13. To get a good result in the Final Render we should tweak some settings. I'm using Scanline render for this effect.
Go to Renderer tab in the Antialiasing Filter select – Mitchell-Netravali, Blur to 1.0
Global Super Sampling - Enable Global Supersampler and select Hammersley, Quality to 1.0.
Render the Scene
and here's the Final Result.
That's it, I hope it's been informative.
My blog: satyavisuals.blogspot.com