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8- There are small screws around engine of plane. For those I used “Arch & Design” material again. But this time I want use one of its preset settings. At the top of “Arch & Design” material, in the “Templates” rollout choose “Chrome” from list. you can see that material settings will be change. It is almost similar to wheel material but if you notice the BRDF is set to “By IOR (Fresnel reflections) and IOR value is 25. This is another trick you could use for chrome material and almost result is same.
I suggest you to try different presets and look their parameters.
C) Render Setup
9- The last part is rendering setup. I haven’t used any special settings that need to discuss about it.
I set Final Gather as indirect illumination with Medium FG precision. For higher sampling quality
I used 4 as minimum an 16 as maximum samples per pixel.
In my rendering I use exposure 2.2 so if you see your final result is not similar just change its
exposure.
I hope you enjoyed this tutorial. It was short and I couldn’t talk and discuss as much as I
like but I tried to show some key points. But now you will fully understand by watching the following video tutorial.
Video with Scratchy and Dirty Material
Project Files
Plane Scene - 01
Plane Scene - 02
If you like to download these video files then you can download from the CGArena forum video tutorials section. You need to register (free) to download this and many other quality video tutorials. Download the Videos
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