Making of Rifleman
by Robin Benes Web: www.tes3d.com


Armor Textures

Because the armor contains wood and steel ornaments, I used 2 mask textures for masking shaders.On the armor
were used 41 textures - 1600*1600 px or 2048*2048 px


Armor texture sample - Chest Armor



Color

Bump

Steel Specular

Wood Specular

Mask

Accessories

Rifle, baggage, cape, bear trap, knifes, bullet belts these are not so important things, but gives good look to the character.


Texturing and Materials

Texturing tips:

1. Textures are the most important part of whole model - try to get the best and biggest textures
2. Bake your model shadows into a lightmap - really useful in Photoshop
3. Try to paint as big textures as your computer can handle - you can make them smaller anytime.
4. If you are doing characters - on www.3D.sk - the biggest database of textures for characters you will get


Materials:

I used for everything Brazil advanced shaders - standard,skin and velvet. For steel materials I used Simbiont shaders - they are free and really great

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