ZBrush Tips
Things that you need to keep in mind before exporting from MAX are :
1. Try to make you model all quads - no triangles and Ngones - they do a really big mess in ZBrush
2. No holes in your models.
3. All the UV's must be in in the borders of UV editor window - not out!.
4. There should be no overlapping in the UV's.
5. Reset Xform
Export the *.obj right - it´s nothing worse than finished and detailed model with wrong exported mapping.
Rigging and Posing
For rigging and posing i used standart Character studio biped with skin modifier.There are much more powerfull plugins for
animation like C.A.T. system. In MAX8 is really good skin modifier with really great tools.
I do everytime for skinning short 10 frames long animations of bending legs, arms and other because you can better see what needs to be repaired.
Camera Placement, Lighting and Rendering
If lighting or camera is bad ,the image is automatically bad and all your work goes to hell - So pay few hours in ligthing and camera test - you have nothing to loose.
For my rifleman scene i used 5 brazil spots and a HDRmap. For Rendering - the worst part for me-25 hours of waiting. Now I came to know that my computer is really old for scenes like my Rifleman.
Top View
Front View
Post Production
After those 25 hours I reached to the rendered image. Finally.
I spent some time searching on the Internet for nice skies and mountains. The final background is a composition of about 20 different pictures.
After about 20 hours of work in Photoshop I reached to final image composition with mountains, sky, flying snow, color correction.
Hope I've explained the way for creating this image. Thank you for the care and patience. Hope that it´s useful and helpful for all.