Making of Roof Garden by Lukasz Szeflinski, Poland
Texturing
I don’t like to complicate things when I don’t have to, so the textures I used come straight from the 3dtotal cd’s without much post processing in Photoshop (just some minor level or color adjustments). The only exception is the carpet inside the glass house because I created a black border around it in order to prevent it from flying when using vray displacement. Here are the textures I used for this project.
Rendering
The lighting is based on HDRI, there is no direct light. This is how I set up HDRI in my scene:
In project for fixture lights I used photometric data. Lights inside the glass house are standard photometric:
For outside fixtures I created my own ies light with this program: http://www.tom-schuelke.com/pies.exe
Here is screen shot from the one I created:
And in 3dsmax it looked like this:

Here's the final rendering screen:
As you can see final rendering took 242 hours. Basically it's because of a lot of trees in the scene. |
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