This creature was designed for a short film that I wrote 2 years ago.
His race is Quelonian, reptile specie that has evolved with the course of time. They live in an aquatic planet, where the cities are floating on water. Looking for alternative resources, the Quelonians created the Spatial Scout Program (SSP) and here is where our Character comes. He is a space scout.
I have always wanted to make characters that fit in some story, it’s easier and more fun this way.
The first step is to draw as many sketches as you can. Sides of the figure, proportions, face details, etc. I am not a professional concept artist, but I always try to draw the best that I can to have a better understanding of what I’m going to do in 3D.
I also did some test color in Photoshop.
I collected some references of animals like amphibians, reptiles, birds, which helped me a lot to understand how the skin should look like and how to adapt the details on a humanoid body
Modeling and Sculpting
Having all the references set up and all the sketches, I started with a very basic base mesh done in 3d max and then imported it into ZBrush to start the sculpting process. At the beginning, I focused in the gesture of the character paying attention in all the proportions and the silhouette.