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Making of Sanlik by Victoria Passariello & Eduardo Balestrini Web: www.vitrux3d.com


Anatomy is very important even if he is not human, this always gives a more realistic feeling

anatomy

When I finished with the gesture, I analyzed the figure seeing if all the scales looked nice

gesture

At this point it is a good time to remesh our creature before to start adding the details.

remesh the creature

I was very careful detailing the scales masking them one by one, applying alphas and then sculpting over the top. I paid attention in the size of every scale, for example, on the face they are tiny, on the back they are bigger.

detailing the scales

alphas to mark the scales

NOTE: I used the alphas just to mark the scales; most of the works were made by hand with clay brush and slash3 brush.

The following image shows the model with all the details on it.

model with details

For the armor I made simple meshes in 3d max. I imported them into ZBrush using the crease smoothing groups plug-in and then subdivided the mesh.

armour


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