Anatomy is very important even if he is not human, this always gives a more realistic feeling
When I finished with the gesture, I analyzed the figure seeing if all the scales looked nice
At this point it is a good time to remesh our creature before to start adding the details.
I was very careful detailing the scales masking them one by one, applying alphas and then sculpting over the top. I paid attention in the size of every scale, for example, on the face they are tiny, on the back they are bigger.
NOTE: I used the alphas just to mark the scales; most of the works were made by hand with clay brush and slash3 brush.
The following image shows the model with all the details on it.
For the armor I made simple meshes in 3d max. I imported them into ZBrush using the crease smoothing groups plug-in and then subdivided the mesh.