Hello VRay users, Alex here your VRayGuide, and today I’m bringing you the making of “Scène Française” that was made with 3Ds Max, VRay, ZBrush and Photoshop.
Modeling: One of the important keys to a proper render is the unit scale and the position of the model in the scene. I’ve seen several times when newbies import architecture plans (DXF/DWG) and without checking its unit scale start to extrude the walls and build objects. Well in my case that was not the issue cos’ I didn’t had any plans to rely on, but I just wanted to make this point clear enough. Just to make sure that your unit scale and your plans dwg/dxf dimensions are coordinated to cm, mm or inches.
The idea of this scene came to me when I bumped in to some random image on the internet and from that very first moment was charmed by the simplicity and atmosphere that this scene was projecting. The tricky thing in this this scene was the soft lighting that was not created by the SUN. I knew it from the beginning that it might be challenging to recap the same look and feel.
Eventually, the scene was created and the goal was achieved thanks to my friend Karim Cheikh Djavadi, who helped me by supplying the background building and HDRI image for the scene lighting. Anyways sit back, relax and enjoy the making of “Scène Française”.
I’ve made walls by using simple box modeling, cymentrical boundaries just to get general idea for room space.
The next step was to attach the floor and create one solid piece that could be easily modified. (You can also make a group and use edit mesh modifier to make this task).
When I’ve completed my basic room space now was the perfect time to select camera ratio to fit my reference image. I used 35mm camera.
Simply by drag and drop in to perspective view, I’ve added my reference image and started to move / modify my room space to better fit the reference. This, however, one of the most hardest tasks, because not only do you need to find the perfect height for your camera and camera target you need also to adjust it’s focal length (lens) to fit the walls, floor and ceiling height. Anyways, don’t be frastrated about this, it can never be perfect, because all photographs have lens distortion, that will curve either the corners of the image or the center, this we simply do not have in 3ds max.