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When the number of vertices between two shapes is not equal, Loft interpolates topology of the surface to transition from vertices.
Ok let’s continue our modeling…
7- Move to 64% of our loft model with typing 64 in Path field. While Get Shape is active, click on the Star01.
8- Enter 78 in Path field and this time choose NGon02.
9- Finally change the Path filed value to 100 and select NGon03. 100% is end of our path.
Did we miss something? The handle of screwdriver in first pic has more details than this. For modeling rest of this object we do not use other shapes though using shapes and moving them along the path is also a way; but I will not use that way.
10- In Deformation rollout click on Scale button. If you cannot see this rollout means you are not in Modify panel.
Scale Deformation dialog will be open. I would like to explain this dialog briefly. If you already know about it, jump to next step.
At first there are two points, one in beginning and another at the end of line. Vertical dashed lines mark level of the path where we add new shapes. We can insert new points anywhere of our path. Just need click on insert point and then click on our path. You can create Bezier point at first or right click on your point and change it to Bezier or Corner type. Symmetrical button lets scale to both axes of a shape. Leave it active for this tutorial. At the bottom of dialog you can see two numeric fields. It shows the horizontal and vertical position of the selected points. Also can put the number inside to move points vertically and horizontally.
11- Now just add more points between first and last point. Then move them and change their type from corner, Bezier-smooth and Bezier-corner. The pic below shows that how I add and modify points in Scale Deformation dialog.
So modeling of the handle of screwdriver finished.
As you already learnt the technique, I will just show you the parameters for creating metal part of screwdriver.
12- Make sure that Linear Interpolation is checked in Skin Parameters roll out.
that's all
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