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Create Sea Anemones using Hair and Fur by Luca Broglio, Italy Web: www.lucabroglio.com


Now you will see the distribution of anemones on the floor, the scene is beginning to resemble a seascape. Now you need to refine some settings. While certain settings are ignored others are not.  Density, scale, thickness are still influencing the anemones shape. Increase the size of the hairs.




Try to use frizz and kizz parameters, watch how they influence the anemones. If the base mesh isn't subdivided enough you'll see sharp and unrealistic corners.




Now are you confident with most parameters, try to set them properly. Then if you go in the rollout dynamics you can add a simulation to the anemone that will behave like hair, falling and folding. If you click on "live" button you'll see the mesh gradually deforming.



Do not forget they will always remain "hair", so why not comb it? The toolset for hairstyling will work, so you can use it to achieve an interesting look.

styling

Once you are satisfied with styling you can assign a material and proceed to render, and your anemones will finally be alive!

material


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