|
|
![]() |
|
|||||||||||||||||||
|
|
|
||||||||||||||||||||
|
|
|||||||||||||||||||||
![]() The deformation can be stored by pre-computing the simulation. Set the folder in which to save individual files for each frame and click "Run". After the calculation, we simply pass in "Pre-computed" and we'll see the single anemone animated. A video example of what can be achieved. Hair & Fur can be used to create a wide variety of objects, for normal hair, in dreadlocks, feathers... and why not? For anemones!!! I hope you liked this unusual use of this tool. Bye Related Links Making a Anemone in Real Flow
|
|||||||||||||||||||||
|
|
|
||||||||||||||||||||
|
|
Copyright © 2005-2009. All Rights Reserved | ||||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||