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Create Sea Anemones using Hair and Fur by Luca Broglio, Italy Web: www.lucabroglio.com


You can change the density or even assign a map to it. Here are some examples of what can be done.







Now, if you really want to add life to anemones, the steps to do this are very simple. Turning on the "Live" bends down every strand. To make strands float you can raise the parameter "root hold", for high hold value the mesh becomes totally rigid. To avoid rigidity keep root hold value low, and set the gravity to negative (type -2.33) so that it will be "attracted" to the top. Now create a space warps-> forces-> Wind and put it on a side of the scene. In the panel of hair & fur -> add it to the dynamics rollout "external forces".




The deformation can be stored by pre-computing the simulation. Set the folder in which to save individual files for each frame and click "Run". After the calculation, we simply pass in "Pre-computed" and we'll see the single anemone animated. A video example of what can be achieved.



Hair & Fur can be used to create a wide variety of objects, for normal hair, in dreadlocks, feathers... and why not? For anemones!!! I hope you liked this unusual use of this tool. Bye

Related Links

Making a Anemone in Real Flow

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