Project Shell - Ferrari
by Jomar Machado Web: www.jomarmachado.com


The Lighting Stage

For the whole job I used 3D max 9.0 sp2. Now for my new Studio Shot I rendered the scene in 3D Max 2008. I used area lights, light planes and Arch material shaders. HDRI and Final Gather. Which was such an improvement!





The Ferrari Shark Nose is shown in the - CG Cars Choice Gallery - with 5*****
http://www.cg-cars.com/forum/gallery/showimage.php?i=1973&c=2


My hardware is:

ASUS P5B Deluxe
Intel Core2 Quad 6600- over 3.01GHz
2 serial Ata 320MB
4GB
xFx 8600 GT - 256MB ddr3 -
1 Samsung SyncMaster 226bw 22"
1 Samsung SyncMaster 172b 17"




Marketing Photos









About the Artist
- After working for 6 years for MacCann Erickson I went to work for Thompson and spent 17 years in their office at Rio de Janeiro. While working there I focused on story-boards, layouts and art that went to print. During this time I used traditional art materials, pencils, brushes and air-brushes but at home I was already using computers such as a Comodore Amiga and custom built PCs to do my personal freelance work. When Thompson turned it's traditional Studio into the Computer Arts Department in 1994 I was one of the people who joined the change from brushes to mouse. In 2003 I went to work at STUDIOH where I stayed until 2005. Now I'm working as a freelancer in my home office.




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