For the whole job I used 3D max 9.0 sp2.
Now for my new Studio Shot I rendered the scene in 3D Max 2008.
I used area lights, light planes and Arch material shaders. HDRI and Final Gather.
Which was such an improvement!
ASUS P5B Deluxe
Intel Core2 Quad 6600- over 3.01GHz
2 serial Ata 320MB
4GB
xFx 8600 GT - 256MB ddr3 -
1 Samsung SyncMaster 226bw 22"
1 Samsung SyncMaster 172b 17"
Marketing Photos
About the Artist - After working for 6 years for MacCann Erickson I went to work for Thompson and spent 17 years in their office at Rio de Janeiro. While working there I focused on story-boards, layouts and art that went to print. During this time I used traditional art materials, pencils, brushes and air-brushes but at home I was already using computers such as a Comodore Amiga and custom built PCs to do my personal freelance work. When Thompson turned it's traditional Studio into the Computer Arts Department in 1994 I was one of the people who joined the change from brushes to mouse. In 2003 I went to work at STUDIOH where I stayed until 2005. Now I'm working as a freelancer in my home office.