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I mind lots of questions are coming at this moment. If the character is high or low, if he is fat or skinny.... this part is very important, because here it is going away to base the generation of mesh throughout the body... I mean... where the hands pivot arms. Abdomen feet. etc.... and another very important part that is face.... In sideshow bob partly we know the character, thanks to the series The Simpson. We know its personality and classic movements, their emotions. From it is here where we will be based for the construction of mesh, knowledge where it must have but expensive, and where no, sketches is also important to know as it can be expressed and to know the forms that we are going to model... if we can also draw it is a good beginning to modeling.
Then first it is to start of model to take it in to the soft 3d (in this case 3d max) and from there, we make the preparation basic of views so that they serve as like trace... and to begin to draw it, basing on the views and contours. Classic views, front, left, to upper and botton........ The modeling technique I am going to use in this project is poly modeling.. and it is leaving from a box. With some divisions of faces in max (convert to polymesh, and in modify panel we editable it) CUT, extrudes, bevel and move, is going to be the used parameters.
It is important to consider that we are preparing mesh.. (Modeling) to character that in this case it is going to move... also it is important to have an expression and position of the neutral body. And from beginning here to model... in the case of the arms it calculates the length of this to where the knees finish. The idea is to copying the basic form, the contour of sideshow bob and here it is where I decided to begin from face, almost always is of my preference to begin from face and later to go from there to the total of character.
The idea was to go progressively from the face, eyes mouth nose, body feet, arms and hands....... always considering to begin by the basic forms and then adding details.
The technique is to be adding courteous and soon replacing the faces and to be giving form.
This is a gold rule for me always I think everything in phases... in steps... never treatment to give all the detail him in the beginning....Once the basic form is modeled, the phase to be producing more details to polishing the parts..
After separating and moving vertices and faces the form is obtained and the personage begins to appear, which is good beginning.
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