We began with rigging of the Spine. I like to begin by this part... I have to go step by step solving the difficulties..... (they consider that this rigging is probably that it works for 70% of the takings that are needed and that of insurance there are to construct some others for really you need specify scenes....) The Spine is a very important point at the time of creating animation... and when an animator tries to give him life to the character this must respond correctly to all the movements. There are several forms to do rigging for a Spine but I am going to tell the one them that uses...for Sideshow Bob.
The used commands in this character in rigging are hierarchy (Link) constraints, reaction, wiring, and try to visualize it in your minds, like a structure to create.
We have a pile of bones and these we are going to control to move it them by means of helpers or UI to parameter controllers, all of them to create dependencies of objects for soon is but natural and easy at the time of animating it....
Start to draw to 4 bones for the Spine which are going to control by 3 helpers visible for the animator. And other that will be for the Riggerman and a line spline with 5 vertex that when applying to them. Controler// spline IK to controler// with Link option is not the base to begin.
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