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The idea is to create dependencies of movements, this is not the solution for all the characters just a possible one for this. The important thing is that they understand the process that is due to create and on the basis of this one it can be creating new riggings for situations in which one must solve the diverse situations that appear. Resolute the Spine Once, we must begin on the part of another one rig that is the one of the leg and feet.... a: Similar as I constructed the Spine with respect to bones we created the bones necessary to define the structure that is going them to move, and this is defined applying to a HI IK solve... becouse the system that more good react for complex hierarchies and are quite light in calculations to solve them in simple move within 3dmax b: Next we pass to the foot, and adding some bones in the right place of pivots, we return to put HI IK solve.
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