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Now that controlled? wiring and we created a series of attributes holders that will be applied when located helper above of the hand, and that in this case was creative with attributes holder 2, of Paul Neale, also they are possible to be download from the Webpage. Script that has the ability to keep presets from position which makes the animation very easy of the hand. ![]() Now the neck, is easy part, must create the bones that comprise of the neck and the head these linking to the system of the Spine and later we created like always helpers that it helped us to rotate the bones, using the progressive logic of movements. ![]() Now one of rig more easy is with the eyes to use look AT constraints, to an object helper that it helps to do that the character watches to look where. ![]() For last ...needed to integrate each one of those rigging that now are separated and to cause that they are integrated... linking rig of the legs to the column and the arms to the column also. Once we arrived at this point, this is good step to think on the operation of rigging and to test some of movements and if the rotations make the logical movements for the character, we constructed. We duplicated or re rigging the left side of character and testing movement.
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